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Programming 3

Module name (EN):
Name of module in study programme. It should be precise and clear.
Programming 3
Degree programme:
Study Programme with validity of corresponding study regulations containing this module.
Computer Science and Communication Systems, Bachelor, ASPO 01.10.2022
Module code: KIB-PRG3
SAP-Submodule-No.:
The exam administration creates a SAP-Submodule-No for every exam type in every module. The SAP-Submodule-No is equal for the same module in different study programs.
P222-0031
Hours per semester week / Teaching method:
The count of hours per week is a combination of lecture (V for German Vorlesung), exercise (U for Übung), practice (P) oder project (PA). For example a course of the form 2V+2U has 2 hours of lecture and 2 hours of exercise per week.
2V+2P (4 hours per week)
ECTS credits:
European Credit Transfer System. Points for successful completion of a course. Each ECTS point represents a workload of 30 hours.
5
Semester: 4
Mandatory course: yes
Language of instruction:
German
Assessment:
Written exam

[updated 19.02.2018]
Applicability / Curricular relevance:
All study programs (with year of the version of study regulations) containing the course.

KIB-PRG3 (P222-0031) Computer Science and Communication Systems, Bachelor, ASPO 01.10.2021 , semester 4, mandatory course
KIB-PRG3 (P222-0031) Computer Science and Communication Systems, Bachelor, ASPO 01.10.2022 , semester 4, mandatory course
Workload:
Workload of student for successfully completing the course. Each ECTS credit represents 30 working hours. These are the combined effort of face-to-face time, post-processing the subject of the lecture, exercises and preparation for the exam.

The total workload is distributed on the semester (01.04.-30.09. during the summer term, 01.10.-31.03. during the winter term).
60 class hours (= 45 clock hours) over a 15-week period.
The total student study time is 150 hours (equivalent to 5 ECTS credits).
There are therefore 105 hours available for class preparation and follow-up work and exam preparation.
Recommended prerequisites (modules):
KIB-PM Project Management
KIB-PRG1 Programming 1
KIB-PRG2 Programming 2
KIB-SWT Software Engineering


[updated 26.07.2024]
Recommended as prerequisite for:
KIB-MADA Mobile Application Development (Android)


[updated 01.10.2022]
Module coordinator:
Prof. Dr.-Ing. Martin Burger
Lecturer:
Dipl.-Inf. Christopher Olbertz


[updated 26.07.2024]
Learning outcomes:
After successfully completing this module, students will:
- be able to develop executable software with the programming language Java.
- be able to analyze basic tasks and implement them object-oriented in Java.
- be able to map the concept of graphical-interactive user interfaces in JavaFX and implement an interactive GUI.
- be able to use distributed version control to work together as a development team.

[updated 19.02.2018]
Module content:
1. Basics
 2. Program structure
 3. Language elements
 4. References
 5. Packages
 6. Inheritance and polymorphism
 7. Interfaces
 8. Exception handling
 9. Version control
 10. In/output
 11. Threads
 12. Graphical user interfaces
 13. Collection API

[updated 19.02.2018]
Teaching methods/Media:
Lecture slides, examples, screencast video, exercises
Lecture script available as a PDF download

[updated 19.02.2018]
Recommended or required reading:
J. Goll et al.: Java als erste Programmiersprache, Springer Link 2016
D. Abts: Masterkurs Client/Server-Programmierung mit Java, Springer Link 2015
C. Ullenboom: Java ist auch eine Insel, Rheinwerk 2011
C. Ullenboom: Java - Mehr als eine Insel, Rheinwerk 2011
E. Adams, J. Tormanns: Game Mechanics, Online od. Amazon
W. Muehl, J. Novak: Game Simulation Development, Amazon

[updated 19.02.2018]
[Fri Oct  4 20:37:14 CEST 2024, CKEY=kp3, BKEY=ki3, CID=KIB-PRG3, LANGUAGE=en, DATE=04.10.2024]